Twilight Sparkle

In Construction.

Introduction

Twilight Sparkle is a very well-rounded fighter. She has great zoning, mix-up, and recovery pressure capabilities, but loses out on speed and agility. Her main role in the neutral game is very passive-aggressive, relying on her zoning prowess to keep the opponent at bay while she builds magic meter and racks up chip damage. One false move, though, and she'll take down the opponent in a flash. Though her combos are comparatively weak damage-wise, she has incredible wake-up pressure with 6C, 2A, and a super-combo-able throw up close, and a tricky spark A, teleport B switch-up from a distance. Dangerous to approach and dangerous to escape from, Twilight poses a formidable challenge to overcome.

Moves

Normal Moves

tw5a.png
5A
Startup: | Hit: | Block:
Move description:
tw5b.png
5B
Startup: | Hit: | Block:
Move description:
tw5c.png
5C
Startup: | Hit: | Block:
Move description:
tw2a.png
2A
Startup: | Hit: | Block:
Move description:
tw2b.png
2B
Startup: | Hit: | Block:
Move description:
tw2c.png
2C
Startup: | Hit: | Block:
Move description:
tw6c.png
6C
Startup: | Hit: | Block:
Move description:
tw3c.png
3C
Startup: | Hit: | Block:
Move description:
twja.png
j.A
Startup: | Hit: | Block:
Move description:
twjb.png
j.B
Startup: | Hit: | Block:
Move description:
twjc.png
j.C
Startup: | Hit: | Block:
Move description:

Specials

tw236.png
Magic Spark - 236
EX possible with full Magic meter (236D).
Move description:
tw623.png
Teleport - 623
Move description:
tw214.png
Chapter Trap - 214
Requires at least 1 Magic meter. EX possible with full Magic meter (214D).
Move description:
twd.png
Reading - D
Move description:
Twilight pauses to read a page of her book, leaving her vulnerable for a brief time. Builds 1 Magic Meter if the animation completes.

Supers

twlv1.png
Level 1: Story Arc Climax - 236236C
Move description:
twlv3.png
Level 3: Magic Nova - 624624C
Move description:

Combos

  • Basic Bnb: 2A > 5B > 5C > 3C > j.A > j.B > j.C > 5A > 5B > 5C > 236236C

A basic combo for beginners to learn.

  • Standard Bnb: 2A > 5B > 5C > 3C > [jump] > A > B > A > B > C > [land] > 5A > 5B > 5C > 3C > [jump] > A > B > A > B > [land] > 2B > 5C > 236C > 236236C

Twi's standard combo that introduces the j.ABAB link.

  • Standard Bnb (Corner Variation): 2A > 5B > 5C > 3C > [jump] > A > B > A > B > C > [land] > 5A > 5B > 5C > 3C > [jump] > A > B > A > B > [land] > 2B > 5C > 236C > 5A > 5B > 5C > 236236C

As above, but near the wall you can catch the opponent out of the wallbounce caused by spark C.

  • Standard Bnb (Paper Trap Variation): 2A > 5B > 5C > 3C > [jump] > A > B > A > B > C > [land] > 5A > 5B > 5C > 214B > 66 (Dash) > 5A > 5B > 5C > 3C > [jump] > A > B > A > B > [land] > 2B > 5C > 236C > 236236C

As above, but with at least 1 magic meter you can add the trap link for increased damage.

Frame Data

Fighting is Magic

General

Characters

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License